Attention to all Unity developers! Today we are releasing the official Avatar SDK Unity plugin!
The Avatar SDK for Unity is a robust plug-n-play toolset which enables developers to integrate realistic AI-powered user-generated avatars into their Unity-based applications. With Avatar SDK Unity plugin you can allow players to create their own avatars in your application or integrate the SDK into your production tools and processes, i.e. 3D character design and animation.
Since the beta release, we’ve added some very exciting features like support of facial blendshapes, detailed facial features (eyes, mouth and teeth) and hair recoloring, reduced the avatar cloud computation time and introduced the new “offline” version of the Unity plugin. See the full list down below.
We now offer the plugin in two flavors: “Cloud” and “Offline”. The “Cloud” version requires an external server for avatar generation and the “Offline” version supports local avatar calculations on a client machine.
Key features of the Avatar SDK for Unity (applicable to both cloud and offline versions):
A quick demonstration of the how the plugin works:
And here is an example of the facial expressions that you can create with our blendshapes:
Check these models in 3D: https://sketchfab.com/itseez3d/collections/animated-selfies.
Cloud Unity plugin
To get the Cloud Unity plugin, sign up or sign in with at https://accounts.avatarsdk.com, choose a plan (Free, Indie, Plus, Pro) depending on how many avatars per month you need, then go to the Unity3D plugin tab on the Developer page and click “Download”. Please note, that the cloud version requires a small payment for every generated avatar to keep the servers running. Check the pricing here: http://cn.avatarsdk.com/#pricing.
A few important changes in pricing:
Offline Unity plugin
Unlike the Cloud version, the Offline plugin is unlimited, so you can generate as many avatars as you need for your project. The Offline plugin is available by request, please contact us at firstname.lastname@example.org.
As always, if you have any questions or feedback about the Avatar SDK, please feel free to reach out to us!